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Samsung GT-S8500 Wave

Real time 3D graphics using M3G

Render 1: Low level, one spotlight.
77 fps
Render 2: Low level, two spotlight, textured.
75 fps
Render 3: Simple mesh, directional light.
74 fps
Render 4: Simple mesh, UV-Mapping, Catmul-Clark.
73 fps
Render 5: Perspective correction, ambient light.
66 fps
Render 6: Complex mesh, dynamic lighting.
64 fps
Render 7: Complex mesh, multi texturing.
57 fps
Render 8: Particles simulation, dynamic lighting.
52 fps
TOTAL SCORE:
1614

Canvas info
480x602 at 65536 colors available to KVM
Max lights:
8
Max sprite crop dimension:
512
Max texture dimension:
2048
Max transforms per vertex:
2
Max viewport dimension:
2048
Num texture units:
2
Antialiasing:
 Not supported
Dithering:
 Not supported
Local camera lighting:
 Not supported
Mipmapping:
 Supported
Perspective correction:
 Not supported
True color:
 Not supported


Would you like to get more information about the meaning of this APIs?
Note: Newer version of FPC Bench supplies coherent results with previous version.
Netmeter results may vary depending on network operator in use or its load factor.

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