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Motorola RIZR Z8

Real time 3D graphics using M3G

Render 1: Low level, one spotlight.
65 fps
Render 2: Low level, two spotlight, textured.
63 fps
Render 3: Simple mesh, directional light.
46 fps
Render 4: Simple mesh, UV-Mapping, Catmul-Clark.
45 fps
Render 5: Perspective correction, ambient light.
25 fps
Render 6: Complex mesh, dynamic lighting.
22 fps
Render 7: Complex mesh, multi texturing.
38 fps
Render 8: Particles simulation, dynamic lighting.
34 fps
TOTAL SCORE:
1014

Canvas info
240x320 at 65536 colors available to KVM
Max lights:
8
Max sprite crop dimension:
256
Max texture dimension:
256
Max transforms per vertex:
4
Max viewport dimension:
2032
Num texture units:
4
Antialiasing:
 Not supported
Dithering:
 Not supported
Local camera lighting:
 Not supported
Mipmapping:
 Not supported
Perspective correction:
 Supported
True color:
 Not supported


Would you like to get more information about the meaning of this APIs?
Note: Newer version of FPC Bench supplies coherent results with previous version.
Netmeter results may vary depending on network operator in use or its load factor.

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Copyright © 2024 Davide Perini