Samsung SGH-I900 Omnia Real time 3D graphics using M3G
Render 1: Low level, one spotlight.
76 fps
Render 2: Low level, two spotlight, textured.
77 fps
Render 3: Simple mesh, directional light.
71 fps
Render 4: Simple mesh, UV-Mapping, Catmul-Clark.
59 fps
Render 5: Perspective correction, ambient light.
20 fps
Render 6: Complex mesh, dynamic lighting.
16 fps
Render 7: Complex mesh, multi texturing.
29 fps
Render 8: Particles simulation, dynamic lighting.
20 fps
TOTAL SCORE:
1104
Canvas info
240x400 at 65536 colors available to KVM
Max lights:
256
Max sprite crop dimension:
1024
Max texture dimension:
1024
Max transforms per vertex:
2
Max viewport dimension:
1024
Num texture units:
2
Antialiasing:
Not supported
Dithering:
Not supported
Local camera lighting:
Supported
Mipmapping:
Not supported
Perspective correction:
Supported
True color:
Not supported
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