Samsung SGH-I900 Omnia
Real time 3D graphics using M3G
Render 1: Low level, one spotlight.
Render 2: Low level, two spotlight, textured.
Render 3: Simple mesh, directional light.
Render 4: Simple mesh, UV-Mapping, Catmul-Clark.
Render 5: Perspective correction, ambient light.
Render 6: Complex mesh, dynamic lighting.
Render 7: Complex mesh, multi texturing.
Render 8: Particles simulation, dynamic lighting.
240x400 at 65536 colors available to KVM
Max sprite crop dimension:
Max texture dimension:
Max transforms per vertex:
Max viewport dimension:
Num texture units:
Local camera lighting:
Would you like to get more information about the meaning of this APIs?Note: Newer version of FPC Bench supplies coherent results with previous version.Netmeter results may vary depending on network operator in use or its load factor.